
Vendetta Verbatim
A game of Quick-Fire Counter-Espionage
Greetings, agent. Your mission, should you choose to accept, is simple: Take out the enemy operative. They've been going around killing our best agents... this is your highest priority! And be on the lookout for any other spies.
About the Game
A stylish mix of where's waldo / wally and 60's spy media. Play through looping rounds of Red spy vs. Yellow spy in a bid to avenge your fallen co-conspirators.
How to play
Find yourself in a loop of death as you take on the role of two dueling spy companies. Nobody knows quite where their back and forth started, but everyone knows it won't end.
STEP 1 - Locate the target, a spy from the rival agency.
STEP 2 - Take out the target.
STEP 3 - ... Become the target.
Definitions / Mechanics:
OVERTIME - Overtime is started either if you run out of time on the clock, or take out a non-target. During overtime the enemy spy knows your position and it's a battle of whoever can outgun the other. (NOTE - small bug with the jam build makes it so the enemy spy is faster than expected early in the game and overtime is much harder)
MARKING - When you're far enough in the game you can mark a person of interest with 'RMB', this makes them purple and you can track them on the minimap.
Controls
Keyboard + Mouse | Controller |
Movement - W,A,S,D | Movement - Left Joystick |
Cursor - Mouse Movement | Cursor - Right Joystick |
Aim - RMB (Right Mouse Button) | Aim - Left Trigger |
Action - LMB (Left Mouse Button) | Action - Right Trigger |
Dossier - TAB / Hover | Dossier - Left Shoulder |
Credits
Created by: Chase Middleton & Alfie Dyer
Design, 3D Art, Programming - Chase
Design, UI/UX, Level-Design, 2D Art - Alfie
Additional Assets:
- Universal Animations Library - Quaternius
- Cigar Smoke - Ariyassa
- Freesound.org
- Zapsplat.com
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | SplendidDog |
Genre | Strategy, Action |
Made with | Blender, Godot, Krita |
Tags | Game Maker's Toolkit Jam, No AI, Simple, Singleplayer, Top-Down |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | High-contrast |
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