A downloadable demo for Windows

Welcome to your new job!

Fishtronomy is an adorable casual puzzle game about helping guide fish through space and completing constellations! It's your first day as a junior Fishtronomer and together with your new partner Phebe, it's your job to help fix all of the images in the night sky!

Simple and Satisfying!

Use a mouse to throw star fish across space, teleport through wormholes, and form constellations. Fishtronomy aims to have accessible, minimalistic gameplay while still being fun and interesting to play.

What's included in the demo?

The demo is a very small slice of the actual game. In the demo you'll have access to the tutorial levels of the full game as well as one challenge rift. This should hopefully give you a good sense of the mechanics and core idea of the game. You also will get a look at the story and narrative (though that isn't the focus of Fishtronomy. It's a chill game about fish in space).

Notice!

The Demo for Fishtronomy requires a mouse to be played. (It's the main control scheme)


StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSplendidDog
GenrePuzzle, Strategy
Made withGodot
Tags2D, Cute, Godot, Minimalist, Pixel Art, Short, Simple, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilitySubtitles, High-contrast
LinksSteam

Download

Download
Fishtronomy Demo 79 MB

Comments

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(+1)

First off, congrats on the demo!! I remember playing Fishtellations and really enjoying the concept. I was excited to see this demo announced! Controls are really intuitive and easy to pick up, the audio is really nice and polished, and I love the color palette and graphics as well.

Some feedback from my demo playthrough:

  • Level Transition: After completing a level, having to manually connect the stars felt a bit like a chore. Could this process be automated while still showing the constellation forming? I liked seeing the lines form but I was usually sitting and waiting a moment before I realized I had to do it manually. It would make for a nice reward for completing the puzzle.
  • Fish Momentum: The very low friction can lead to fish gaining too much momentum, making them difficult to catch again to correct their course. On level 2, for instance, my fish kept bouncing off each other and getting knocked out of the star repeatedly, which became frustrating.
  • Top-Left Buttons: I noticed the R button no longer resets the level. Additionally, the top-left buttons could benefit from hover text—like whether the arrow is for resetting the level or exiting to the menu. Initially, I hesitated to click it, unsure if it would go back to the main menu. Typically I associate a more circular arrow with a "reset" and this looks more like a "back" type of arrow.
  • Fish Knocking Out of Goal: After 4-5 levels, I found the mechanic of knocking fish out of their goal to be more of a hindrance than a fun challenge. The game feels best when it’s fast-paced and fluid, but this mechanic made me play more cautiously and slowed things down a lot.
  • Mouse Wheel Sensitivity: Scrolling the mouse wheel feels overly sensitive, doing a natural scroll of my mouse is clicking it 5-10 times per scroll so i have to be super precise with my mouse just doing one tiny click. Perhaps a slight input delay so one mouse wheel direction does not input more than once per ~0.1 seconds to avoid double-inputs? (You could still rapidly alternate between up/down directions and not trigger the delay)

Thanks for all of the really good feedback! It's definitely all super helpful and I'll be taking note of all of this.

This is the first official 'public' showing of Fishtronomy so, I knew there'd likely be some issues to address. I'll take this feedback and try to work more on the core design. The gameplay is experimental and I'm still figuring out what really works with the formula, this all helps.

Thanks again for playing the Demo!