Fishtronomy - DEMO
A downloadable demo for Windows
Welcome to your new job!
Fishtronomy is an adorable casual puzzle game about helping guide fish through space and completing constellations! It's your first day as a junior Fishtronomer and together with your new partner Phebe, it's your job to help fix all of the images in the night sky!
Simple and Satisfying!
Use a mouse to throw star fish across space, teleport through wormholes, and form constellations. Fishtronomy aims to have accessible, minimalistic gameplay while still being fun and interesting to play.
What's included in the demo?
The demo is a very small slice of the actual game. In the demo you'll have access to the tutorial levels of the full game as well as one challenge rift. This should hopefully give you a good sense of the mechanics and core idea of the game. You also will get a look at the story and narrative (though that isn't the focus of Fishtronomy. It's a chill game about fish in space).
Notice!
The Demo for Fishtronomy requires a mouse to be played. (It's the main control scheme)
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | SplendidDog |
Genre | Puzzle, Strategy |
Made with | Godot |
Tags | 2D, Cute, Godot, Minimalist, Pixel Art, Short, Simple, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles, High-contrast |
Links | Steam |
Comments
Log in with itch.io to leave a comment.
First off, congrats on the demo!! I remember playing Fishtellations and really enjoying the concept. I was excited to see this demo announced! Controls are really intuitive and easy to pick up, the audio is really nice and polished, and I love the color palette and graphics as well.
Some feedback from my demo playthrough:
Thanks for all of the really good feedback! It's definitely all super helpful and I'll be taking note of all of this.
This is the first official 'public' showing of Fishtronomy so, I knew there'd likely be some issues to address. I'll take this feedback and try to work more on the core design. The gameplay is experimental and I'm still figuring out what really works with the formula, this all helps.
Thanks again for playing the Demo!