Down the Hellevator [Jam Version]
Oh No! Tim has found himself in a precarious position, after an untimely demise, he's now constrained in the elevator of the afterlife plummeting endlessly downward! ...well, maybe there's an end, but he'd have to survive it all first...
A Bullet-Hell game fused with a rogue-lite, that's the name of the game! A jaunt that reaches 50 floors down, each slightly randomized and made to test your reaction time and your perseverance. There is Permadeath, so make each move very carefully. But do not fret! At various times in a run, you may encounter a shop where you can spend gems to unlock permanent upgrades to your health and other aspects of the game.
Keyboard
W-A-S-D | GENERAL MOVEMENT |
SPACE | USE SOULSTONE |
RMB/Shift | GHOST / INTERACT |
Controller
D-Pad | GENERAL MOVEMENT |
L1/A | USE SOULSTONE |
L2/B | GHOST / INTERACT |
Artwork/Gameplay By: SplendidDog / Chase Middleton
Music By: Raw Sounds Creation (RAW Sounds Creation)
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.3 out of 5 stars (3 total ratings) |
Author | SplendidDog |
Genre | Strategy, Action |
Made with | Godot, Aseprite |
Tags | 2D, Bullet Hell, minigames, Pixel Art, Real-Time, Retro, Roguelite, Top-Down |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Links | Soundtrack, Twitter/X, Blog |
Comments
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Thanks for sharing!
Well, Thank you so much for playing and for the feedback!
I'm 100% planning on adding some more environmental and enemy varieties for the final game! :)
Killer music!
Thanks! All of the music was created by Roy, (RawSoundsCreation) and he's incredible at what he does!
Great game! I enjoyed it very much! It reminds me of Undertale a little bit
Thanks! Undertale is definitely a huge source of inspiration for me, personally. It's one of the games that really got me into game development.
A full version of this game is coming soon!
a great little game, great visuals, pretty funny and somewhat challenging at times, if you were to continue work on it I would suggest a bit more fine tuning on the wave generation, it seems to favor certain combinations way too much, only saw the laser guys for two waves then they never showed up again, also maybe have an ending cutscene, doesn't need to be anything huge, just something to show you did it, still, with all that said it's an amazing little experience and has a lot of charm
Thank you so much for playing and for the feedback. I completely agree that the generation system needs reworking and I'm currently in the process of doing so! I'm also working on an actual ending fight and cutscene as well, just so that it isn't as abrupt of an ending. =)
glad to hear, good luck with development!