Known Bugs!
Clickitect » Devlog
Known Bugs!
While I tried my best to squish as many bugs as I could when making Clickitect, some slipped my grasp while getting it finished for the jam. I'll be updating this post to show the currently known bugs, both as a personal list and so if you run into any of these you know they'll be addressed after the game jam!
| Game freezes / softlocks if you get a game over while new bricks are being spawned, not triggering the results screen. |
| Bricks sometimes 'hang' in the air due to poor queue management for brick gravity. |
| Reduce motion option doesn't affect the camera spinning |
| Rapid-clicking in the right spots can bypass the border protection and allow double bricks to be placed out of bounds. |
Non-bug issues!
| Game is very RNG-based leading to unfair losses later in the game if all bricks spawn on the same column |
Clickitect
Scale up, brick by brick
| Status | Released |
| Author | SplendidDog |
| Genre | Puzzle |
| Tags | 3D, Arcade, blocks, Minimalist, Short, Simple |
| Languages | English |
| Accessibility | Color-blind friendly |

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